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Hexicon provides twenty-two Races that can be used in the creation of Player Characters and Non-Player Characters. The Races range from fantasy staples such as Elves, Dwarves, Orcs and the like, to Races which are specific to the Korin-Thar world setting. Each Race is described physically and statistically in the Rules Manual and culturally in the Korin-Thar World Atlas. Cultural 'tendencies' are also detailed as guides for those GMs not using the Korin-Thar setting. Choice of Race greatly impacts a Character's shape and development. Firstly, each Race has 'Stat Modifiers' for each of the eight Statistics and five Senses which are applied after Statistics are given a value. For example, Dwarven Characters will receive a x1.8 modifier to the value assigned to Constitution and x0.7 modifier to Agility (among others). Secondly, a number of other Character Attributes are either influenced or capped by Race, such as the number of years spent in an apprenticeship (affects starting EPs) and the number of Luck Points ('get out of jail free' points) a new Character receives. Race also determines which Occupations a Character may choose from. Hexicon provides 74 Occupations available to players and GMs ranging from Administrators to Warrior-Monks. Humans have the broadest initial range of Occupations available, but at a GM's discretion non-human Characters can opt to have been raised in a human culture and therefore have access to the human Occupations. The range of Occupations spans historically-based careers such as the Hoplite, Immortal and Legionnaire; generic medieval careers such as Thief, Assassin, Scout, Merchant and the like and also Racially-specific fantasy careers such as the Dwarven Heavy Infantryman and the Dark-Elf Raider. Occupations assign advancement Costs to all of the ten basic Skills (Climb, Balance, Dodge etc.) and then provide a Character with a number of Occupation-specific Skills such as Locks & Mechanisms for the Burglar Occupation (among others) with an associated advancement Cost. Essentially, the EP Cost of advancing any Character Attribute, Skill or ability is entirely decided by the choice of Occupation making this an important decision! A Hexicon Character's Occupation is considered to be the Character's apprenticeship undertaken from early adolescence to the point at which they begin play. Characters will not 'change' careers during play but will use the Skills they gained during their apprenticeship and perhaps purchase and learn new ones as they progress.
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