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We are looking for keen volunteers who would be willing to write a review of the Hexicon game in order to help other interested people get a balanced and non-biased view of the package.
The review could be as long and short as you want, all feedback is welcome!
If you are willing to write one then please feel free to post one here or e-mail one to forum@hexicon.co.uk.
Alternatively, if you have bought your copy in .pdf format from www.rpg.now then you could post your review there (perhaps in addition to placing it in this forum).
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I am still reading the game, but intend to write a review on RPGNOW. Not gonna do RPGNET, I've given up on that site having any intellectual people on it. Reality has surfaced and I have had no time as of late, with cat surgeries and medical emergencies and sickness, but it would seem that my life is getting back on track and will be able to finish reading the book and put up a review on RPGNow Just wanted you to know.
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Thanks MrGrimm, that's great. We'll look forward to reading your review. I hope the cat and all other medical emergencies are now sorted!
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Yes all medical emergencies have been sorted out.. They were NOT life threatening, just more annoying than anything else. I have a few days off after today and will finish up the books and then give a review at rpgnow and then possibly a more detailed/thorough one on here....
Mr. Grimm
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Ok I am done with the review. It was long by RPGNOW standards. I saw that a gentleman reviewed it and did not give it that high of scores. He obvioulsy didn't actually play the game... at least in my opinion. So without further ado.....
This is a very old school type fantasy RPG. This has the feel of the older (read more fun) RPGS like D&D 1st Edition and Runequest. It is split into 5 different books. The core rules, the equipment book, The magic book, the world book and the table book. The table book alone is brilliant, but the idea of having different booklets for magic, equipment and tables is very smart indeed.
Character Creation is deep and there are a lot of calculations involved, though the book walks you, quite clearly, through each step. There is also a FREE character creation program on their website that works quite well. There are many races and professions to pick from, more so than most games. The system is skill based and therefore skills are important in this game and there are quite a few of them to choose from during character creation. My only issue with character creation is, and this is ONLY my personal opinion, that there should have been a character creation booklet with a quick reference sheet of all calculations and all the tables required, so I didn’t have to keep opening other booklets to find the required information and/or table.
The basic game system is based on a D100 roll to complete most tasks including rolls based on skills, with the object to get a result over a particular success level, depending on the situation. You would roll and add or subtract any modifiers including skill rating if appropriate.
Combat is in 1/10th second turns and there are a lot of calculations involved with this game though it runs surprisingly smooth when in combat, even though the GM will probably need to keep an eye on things more than usual. Without going into specifics of combat the higher the roll the better. Combat is complex and would take much more space than what I have here to explain. The core rules goes into a detailed combat example (which is quite good ) that is 6 and half pages long and that is before including any advanced rules, but like I said it runs rather smoothly, contrary to what it may appear when reading it.
Magic in this game is a bit overly complex to start, but once the initial calculations are done it eases up a bit. Unlike most other games, just because you have a spell in the spell book doesn’t mean you know it. You must roll to learn each spell first and the system they have in place seems to be a bit harsh, because the basic learn percentage tends to be quite low, keep in mind this can be upgraded by expenditures of experience points (which you get during character creation) so that does seem to offset the low learn percentage.
After extended perusal of this game and playing around with the system I am pleasantly surprised with the quality of this game as well as the realistic feel of the combat system. I was even more pleasantly surprised with the smooth way in which combat flowed even though on paper it seems like it would be a nightmare.
This is getting way too long so I will close with the following. I would recommend this game to people looking for an old school feel, such is D&D First Edition or Runequest. If that is what you like and/or are looking for then this is definitely the game for you.
LIKED
The old school feel.
The realistic combat which flows surprisingly well.
The book of tables.
Free Character Generation software on the company’s' website.
DISLIKED
Combat and magic seem a little bit complex and could be toned down some.
Requires more work for the GM when running said combat or magic, but seems more satisfying than most games.
No character generation booklet.
No print version in the USA………yet.
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Please don't drag me over the hot coals too long.... ;-)
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Thanks for taking the time to write a review for the game, we really appreciate it!
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Hi MrGrimm, thanks again for the review - glad you liked it!
The 'old-school' feel is definitely something that other people have picked up on, I don't think it was a deliberate design decision on our part but more a reflection of the time that Hexicon was developed and also the influence of the other games that Kielan and I liked playing at the time.
With regard to the Character Creation stuff, I think it's a fair point, I think we can manage to put something up onto the 'Resources' page of the website containing all of the CC tables and calculations required. BTW if you download the Character Sheet from the aforementioned 'Resources' page you will find the main formulas on there.
I'm also glad that you enjoyed the Combat system - as you say on paper it can seem a little 'challenging'
but I and a whole bunch of other players feel that it has it's own rewards in terms of realism, believability and above all entertainment. As mentioned on the website there are whole chunks of it that you don't need to use if you don't want to (and conversely loads of extra bits you can put in if you want the extra detail).
Anyway, thanks again and we look forward to hearing more from you.
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Well I did create a quick (4 page, if that is quick) reference doc. With all the formulas and steps. I then printed out and extra copy of the races and professions as well and made my own homemade character generation booklet. I'll modify the packet some more when I am feeling sparky.....
I'd be happy to send you what I wrote down for the quick reference if you think it may help to save you time or something. Just let me know....
Thanks
Mr. Grimm
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Yes please! That would be much appreciated, please feel free to submit anything that other players may find useful.
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Ok will do. So, where should I send this quick reference to?
Mr. Grimm
P.S. Feel free to make changes as neccessar.
P.P.S. What format works for youz guyz?
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Hi, please send to enquiries@hexicon.co.uk - .doc would be best I suppose. Cheers.
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If my luck wasn't bad I wouldn't have any... I LOST EVERYTHING on BOTH hard drives that were in my computer. I think it might have been either a virus (which I tend to doubt since I run multiple anti-virus software) or spyware (GRRRR spyware bad!!!). But, never fear, I have a copy at work and when I make it back there I will send you a copy. Saturday is my next scheduled day... hopefully sooner though...
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Bad luck indeed, MrGrimm. Micro$oft do a good, free piece of anti-spyware software, you can get the beta version from their main page - www.microsoft.com. It really is quite smart.
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Oh yeah I had that and many virus scanners. I discovered that after I used their defrag util is when everything F'ed up.. So now I spend the rest of my days attempting to reinstall everything.
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